Transitioning

Just a little heads up; Intel recently decided to discontinue the program (Cordova support for XDK) I was using (the go to compiler for the program I use to build games) to turn my code into something usable on Android. Because of this I have looked for an alternative way to turn the work I’ve done into something playable. There isn’t really an easy alternative…

Overly long silence

Despite all evidence to the contrary, development on Digital Steward has not stopped. I had to take a longer than expected break due relocating to CA and figuring some things out, but all the while I was working on other projects that would end up benefiting Digital Steward in the end. To illustrate that; I am very happy to announce that I am nearing completion…

Ready for testing!!

Hey all, While Digital Steward is still technically in development, I’ve reached a point where I feel it is ready for people to check it out and give me feedback on a wider scale than had been happening before. There are still some areas that need work; class features that increase with level, character sheet printing, feats, and reference material in particular but aside from…

06/20/2016

Spent a lot of time this past weekend putting in a lot of reference material for play mechanics, races, classes and other misc. stuff. Very close to having the Character Creation module ready for release. Just need to finish character portraits and a couple of other small things.

06/10/2016

So it’s been a while since I last updated this but the time was not being wasted. Shop configuration took a lot longer than I expected, and I made some changes that came up along the way that improves the experience over what I imagined. So, the good news is the Shop is completely done. Loading all of the spells in the SRD was a…

Early demo video

I’ve posted an early demo video on YouTube. There are a lot of areas that still need work but people have been asking me what the look is and how things flow. Since it’s hard to describe without missing elements that are important, I figured I’d make a short video and share it with all. So, here it is!! Things are still moving forward. I’m focusing…

05/18/2016

Fixed the way the shop shows the quantity of items held and began putting in descriptions of each item. There are a lot of items so this probably will not be finished until tomorrow night. Changed the font in the pop-up box during character creation. Some other minor bug fixes.